![]() Illustrator's trace option I almost never used, instead opting for third party solutions. I know of no illustration software that "does it all". Well, it is your own personal choice, of course. ![]() I don't think you'll be able to find one but good luck. I wish you the best of luck with your search to find a vector app that is a fully featured, powerful, cheap, and as easy to use as Designer. It is obvious that you haven't tried Inkscape but go ahead and give it a try. ![]() While Inkscape is free, I'd gladly pay money for something that is a little more polished. There aren't any software packages out there that come close to what Designer has to offer for anywhere near the price with the exception of Inkscape. You don't have to worry about it taking up much hard drive space so what's the reason not to use it? If you aren't a pro and you want a software package that does everything, get your wallet out because it is going to cost you an arm and a leg. Why wouldn't you? It is free, so what is holding you back? The application Potrace was mentioned before is free and it is very small ( in terms of size). I can't help but feel that you've made up your mind and nothing that anyone says is going to change it. Just in case I'm wrong (about your unwillingness to change and I hope that I am wrong and that you'll listen to reason) I'll point out that there isn't any logical reason not to install a free app that takes up a very small amount of space on your hard drive. Call me when the software is actually finished, maybe I'll reconsider. Guess since Designer is lacking in so many areas, it is indeed time to put it away and get myself an illustration application that will do it all, instead of waiting for a feature that may or may not ever be implemented here. There are other considerations, and installing a bunch of applications because they do one thing isn't something I'm going to do. For example, I am not a pro, strictly a hobbyist, and I most certainly not going to install a application for just 1 feature, that's not only ludicrous, but it's cost not effective regardless if the app is free. Unless one is a Pro, it is highly unlikely people will have multiple applications. To limit oneself to just one illustration tool is akin to being the frog in the well. I agree with : a modern workflow more often than not entails many helper tools aside from the main ones. Of course, is more comfortable using mostly a main tool, but for specific cases, using a helper tool, is even recommended in most workflows.īecause it is silly to expect any illustration application to do everything? Each app has its own strengths. And the only issue is deal a little with graphic formats and utilities. In a project of certain type, the list can be almost endless. In the past, I used one tool for sketching my character idea, another for modeling the basic organic model (Wings3D), another for uv mapping it (Unwrap 3D or Blender), another one for texturing (Blender, krita, etc), another for rendering (Max, Blender Cycles, kerkythea, etc), another for importing into a game engine, another for generating high quality lightmaps. In video games production, this is a total must. I believe a problem people have is not being used to multiple tools workflows. So, I find my self triggering it lately only for some rare case of tracing -I very infrequently need any tracing at all- or some fast vector work for which a certain feature is conveniently done there ) But Inkscape doesn't cut it for me in color management, color profiles, CMYK. (I've used it both command line and its integrated version Inkscape (highly recommended for non freaky users not so willing to deal with console command line tools).
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